DOWNLOADABLE COUNTDOWN FREE!

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Making DVDs for whatever purpose may seem archaic in this all digital- streaming-on-demand time we are in, but the reality is - some clients still demand them.  Some awards or competitions also require you to submit your work on DVDs too.

The problem is - if you make a "first play" DVD (one that plays immediately on loading) the disc will usually cut off the first second or two of video/audio as it loads up.  To overcome this one must put a "header" (usually black or a countdown) onto their track and have it play first.  

Since we need to cater to the lowest common denominator and not confuse anyone watching the DVD (into thinking the countdown or black header is actually part of the video they should be watching), I have made a very simple countdown with the words "THIS IS JUST A COUNTDOWN" on it.

You may download it for free here and use it royalty free courtesy of me forever and ever.  All I ask is to let me know if you use it!

http://db.tt/bWDWTQg - 1280x720 h264

cheers!

-justin!

 

Filed under  //   countdown   download   dvd   free   mograph  

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Project Breakdown: The Brand New Conference /via Red Room Blog

PROJECT BREAKDOWN: The Brand New Conference
By Aharon Rabinowitz
Published on Tuesday, November 9th, 2010

Justin Katz posted that he had done this animation for the Brand New Conference using just AE andTrapcode Particular 2.

Brand New Conference from justin katz on Vimeo.

 

This was produced for the Brand New Conference in NYC on 11/5/2010 | Music added for vimeo: “Afternoon Sister” by Air | Thanks to Armin Vit for letting me do this.

Here at Red Giant, we were both intrigued and impressed, so we asked Justin to share how he made it happen. Here’s his very detailed breakdown of his impressive work:

The Brand New Conference animations were done entirely with AE CS5 and Trapcode Particular 2. Minor prep work to split apart the logotype was done in Illustrator CS5.

It’s a very simple animation, but took several hours of just fiddling with controls in particular and experimenting to get something similar to what was in my minds eye. I also spent a long time with color correction techniques with standard AE effects.

I had a clear vision of what I wanted to do as I approached the project. The client was clear that they did not want a narrative, but just “something cool” to play during the dead time between speakers and over the breaks. I always try and give my work some type of meaning so I interpreted “Brand New” as the organic life cycle of a brand. It is born and grows, but soon reaches a point of equilibrium where it stays – until the brand is refreshed (which is what the Brand New website focuses on) and thus new life is brought it and it can reach new heights, costumers, and potential.

I chose to do an grass-like abstraction for the following reasons:

1) It fit into my original vision
2) I knew I could execute my idea in a relatively short time with particular
3) I literally had 1 day to do it.

Process:

For the main particles (the Letters) I chose to use the “textured polygon” option as I did not want them to auto-orient themselves to the camera, but act as planes in 3D space.
Here are my emitter settings:

1

My custom particle layer is just all the letters already colored and set to “random still frame”
I had to rotate the emitter in order for the directional option to make them travel straight up. The velocity distribution and randomness are what keep everything organic looking. These can be increased to create a more chaotic result.

These were my particle settings:

2

They were rotated in order to be perpendicular to the aux particles and given some randomness. The size and opacity over life just have a very slight ramp to them so they don’t just pop into existence.

I debated and experimented with the shading and shadowlet options, but in the end decided I like it better without them.

These were my Aux particle settings:

3

Had to pump them up to almost 400 to get that close to them and have them look solid.

Most importantly was the Physics settings:

4

I gave the aux particles the curves and randomness they needed to not just be straight sticks with “Spin Amplitude” and the Turbulence Field “Affect Position” options

What’s really cool is that after you stop the simulations movement by reducing the “physics time factor” they will still react to the “evolution offset” options. This allowed me to stop their growth, but still have them sway and have some movement to them. They start growing again by increasing the physics time factor back to 1.

Here are the only keyframes:

5

There is a second evolution keyframe – but it’s way down at the end of the timeline.

That’s pretty much it :)

I used the exact same animation and just duplicated the comp a few time and got some nice camera angles. I pre-rendered them all and then put them all into a main comp for editing.

Color correction used:

  • curves, noise, unsharp mark
  • color emboss (adds a cool lil drop shadow to everything)
  • glow
  • vignette curve

A grayscale texture was used at 50% in multiply mode over the entire sequence too.

I originally planned on having the camera fly through the grass, but in the end decided I liked how it looked with just a series of locked off shots. I plan on elaborating on this soon and making a tight edit to music (the screening involved no music – the current music was just added for Vimeo). I would also like the grass to sway more while the title is up.

cheers!

-Justin!

Thanks for sharing this, Justin. We always love seeing our software used not only as a tool for animation but for motion design as well – especially for the design of beautiful evocative work like this.

Check out Justin’s website HERE, to see his portfolio in creative direction, motion design, and animation.

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Twitter & Facebook Contest: Free Registration to Phoenix Design Week

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Want a free registration to Phoenix Design Week?

http://www.phxdw.com

There are now 2 ways to enter and 2 ways to win!  Facebook & Twitter.

Twitter: http://www.twitter.com/flockofpixels

Facebook: http://www.facebook.com/flockofpixels

Simply customize and send the following message via twitter.  Or fan up flockofpixels on facebook and reply to the contest wall post on the fan page with your reason.

Hey @flockofpixels I deserve a free registration to #phxdw because (YOUR WORDS GO HERE).

The best response in 140 characters or less wins you a Full Conference Pass to PHXDW!  You may enter up to 2x a day (on facebook and twitter) with a unique reason until the contest ends on Monday 09/27/2010 at 4pm.

Tweets must start with "Hey @flockofpixels" and include the hash tag #phxdw .

Facebook entries must be fans of flockofpixels and reply to the contest wall posting.

2 winners will be chosen based on originality, merit, and awesomeness based on their tweets or wall posts.

No twitter direct messages or reply's starting with "@flockofpixels" will be accepted.

2 registrations are available!

Winners will be notified by Direct Message via twitter from @flockofpixels or by Facebook message by Monday September 27th 2010 at 5pm.

Contest ends Monday September 27th at 4pm.

Good Luck!

-justin!

 

Filed under  //   Contest   PHXDC   PHXDW   Twitter  

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Clients from Hell? Not all the time.

I'm sure most of you are aware of the popular blog Clients From Hell - "A collection of anonymously contributed client horror stories from designers."  I follow them on my twitter feed and look forward to a nice laugh everyday.  The majority of the client quotes are downright ridiculous and usually sound like the designers are dealing with their best friends mother's crochet club rather than actual professionals.  But alas - they are hysterical albeit frustrating as we can all relate.  All was merry until Friday June 4th when this was approved and posted on the site -

 "This is everything we asked for but not what we wanted." - the client.

This is NOT a client from hell this is EVERY CLIENT EVER.  This is the norm and it's your job as a designer to figure out what the client wants from what they ask.  After reading that little snippet, I realized that most of the comments posted on Clients From Hell fall back on this principal.  The fact is that most clients don't know how to put what they want into words.  If you're a designer worth anything, it's up to you to figure out exactly what your client needs.  Make sketches, write up descriptive plans, show examples, drill them with questions, meet in person or video chat.  Watch for that blank stare, listen for the tangents, - if they come to you with a "concept" tread lightly - offer your expertise and then give them something solid to grasp before diving fully into a contract.

I had a recent new client call and ask for a very specific animation - "We want X to morph in Y... transformers style."  Now I could have just said "OK" let's get to work, but instead I asked questions - I asked for their brand guidelines, the script, who proposed the idea and why?  Why do they want such a technical transition?  Did some account team member just see Transformers 2 and say "Wouldn't it be cool if our logo "transformed" like in transformers?"  Was this animation just for random flash with nothing to do with their brand whatsoever or were they just looking for something that had a "mechanical feel."

Did another client literally want "Minority Report" style interactions when he brought it up in a briefing, or did he want to just show how his product was on the leading edge of technology in a creative way?

So to all the anonymous designers who submit similar rants to Clients From Hell, here's my advice - your job is not just to create solid work, it's to create solid work that your client wanted.  Communicate with them, ask appropriate questions and have them approve concepts from sketches early on.   Clients love to be kept in the loop and having them sign off covers your own ass in the end.

- justin!

(download)

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MGPHX 1st Meeting #phxdc

Why: Come gain knowledge, share ideas, critique, collaborate, network, and see what's being produced here in Phoenix.

What: A group for Phoenicians dedicated to the art of the moving image.  Open to the public.  Focus on Motion Design, VFX, and Animation.
Motion Design theory will be discussed, Project Breakdown, Q&A, reel/project critiques

When: Tuesday Nov 17th 6:15pm

RSVP: To reply via twitter click yes or maybe Or comment on this post - we'd appreciate it so we can anticipate seating.

Bring: Ideas, yourself, your work, questions. (light snacks/drinks will be provided - feel free to bring/contribute)

Contact: twitter @mgphx or justin! @flockofpixels with any questions.

Where: First Studios - 631 N 1st Ave, Phoenix, AZ

<br /><small>View Larger Map</small>

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Biz Card Holder Winner!

Congratulations to our random winner of the Biz Card Holder photo contest - Tori Bishop!  She wins a sweet pair of "windriders" by gijs bakker design.  Check out her awesome action shot below.  Hopefully she'll send a pic of her sporting her new wings soon.  In the mean time - ride like the wind Tori, ride like the WIND!

(download)

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You have to be in it to win it.

(download)

Coming off PHXDW I thought this map from Print Mag's design annual would do the Phoenix Design Community some good.

Phoenix has been grouped in national design contests with "The Rest of the Southwest" forever.  I'm sure that we produce enough spectacular work here to merit more than the 4 awards in this years Print Design Annual we just have to enter!  I'm not saying Print is the end all be all weighs and means source for who's who in design, but I am saying a little self promotion doesn't hurt. So PLEASE enter your work to this and other awards - not only will you benefit yourself, but it'll help us gain the clout we just talked all weekend about @ PHXDW!   So here's to Phoenix getting it's own category in the years to come and breaking free from "The Rest of the Southwest."

NOTE: They currently have a "Print in Motion" competition with an 11/15 deadline - so get on it MGPHXers!

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Papercraft Templates Free!

Click here to download:
flockofpixels_paper_bird.pdf (246 KB)
(download)

Cut on the black lines - score/fold on the dotted. :)  Happy folding!

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Biz Card Holder Contest!

Submit your own pic of the PHXDW Flock of Pixels swag bag insert and win a set of "windriders" by gijs bakker design I've gotten 8 user pics submitted so far!  Just twitter @flockofpixels with the link!  You can post to anywhere an the web!  We need at least 20 entrees for the random drawing scheduled for 11/09/09!  So spread the word and start folding!
If you weren't able to attend PHXDW I have also included the papercraft template for free download in the post above or if you would like one of the limited edition scored and perfed prints email me with your contact info and address and I'll be shipping them out to the first 20 requests!

(download)

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LIFT OFF!

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The new flockofpixels.com launched today!  It features a custom movie player showcasing full length projects and current demo reels.  Never before has flockofpixels.com offered this kind of content on the web.  If you're curious about what exactly I do - take a moment and head on over to watch a few videos to get a better idea!  Please let me know what you think of the site, the work, and if you encounter any issues! (NOTE: Movies use flash and will not currently play on the iphone).

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